VR Experience - Individual School Project
This project is my end of studies project on which I’ve been working on for the past year. I have complete freedom on this project both on theme and the devices used.
I wanted to work on a subject that was important to me so I decided to create a project related to biodiversity. This project is divided and evaluated in four phases, each corresponding to a certain stage of the project.
Like any other project, this one started with research which led me to writing my thesis about raising the state of awareness of biodiversity. From this thesis emerged the problematic for which I’m currently creating a design solution:
“Bring a change in behavior among 15-18 year olds towards the preservation of biodiversity, through an immersive awareness-raising experience presenting the causality between lifestyle habits and their impacts on ecosystems services.”
After studying the subject and the users I thought of three possible directions toward which I could bring my project.
I chose to go for an immersive experience that, through the elements in the scene, would be representative of the year 2040. Based on the user’s interaction, the scene would evolve and therefore allow them to see the consequences of their actions. From those key points I conceptualized three ideas for my final VR experience, each containing some key factors found in research about raising awareness and behavior changes.
I am currently developing my final concept.
I will have the opportunity to present and test this VR experience at the Natural History Museum of Le Havre soon as part of Natexplorers exhibition.
Designed and coded by Emma Boileau - 2020